Weight of the World is a game in which you are a monk and have been tasked by greater powers to climb a mountain and catch all the "burdens" they throw down apon you
Weight of the World is a game that I made entirely on my own as part of a Game Mechanics Challange to force myself to make a game mechanic based on a randomly generated theme. The theme that I had to base this off was "You can't have it all"; To meet this goal I had the base mechanic where the player has to catch items into the baskets on their sholders while keeping them balanced else they will fall over and loose due to trying to have everything in one basket.