this VFX project was my first experence with doing any VFX work inside of unity. I have always liked the idea of magic so I took that concept and it turned into a levitation type spell where the magic circles appear and cause a dinning table and its chairs to rise up and float. I had also planned for them to spin arround and then eventually shrink into nothingness as a form of teleportation animation but sadly realized that was beyond the scope of the time I had so I had to cut it short which lead to what we see now
this Observatory project was a whole class team project where we all built 2-4 assets which we would use to populate our own Observatory buildings. for my assets I build a desk and a matching Chair, the rest were assets done by other people in the class
for this project all I was provided with was a character and the goal of making it go from a high point to a lower point. to achieve this I built a pool and a building to allow for the character to do a dive into water. I used this primarly as an exscuse to play around with water simulations inside of blender
this was my first experence with animation and rigging inside of Autodesk maya. its a simple animation of a Mechanical arm moving a ball from one podium to another
this is the result of my first experence with digital sculpting with the software Zbrush. it is a Bust of the Character Sokka from the animated TV show Avater the Last Airbender. While it was not recommended to sculpt a character who only had 2D drawings as reference for my first sculpt I was determed to do it anyway and it turned out better then I could have hoped for